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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • It also breaks other stuff like being able to output video to portable video glasses. A relatively niche use now, but something that will pick up considerably over the life of the console.

    Having a floating 4k screen that you can put anywhere at any size is pretty nice. Don’t have to look down at your hands or hold the system up to a comfortable eye line.

    I do hope that at some point they open it up a bit more. And maybe only exclude stuff that would damage the system, which is ostensibly the -given- reason for locking it down. While of course, the real reason is likely a licensing opportunity.

    I do still buy their stuff. But it has been more and more often lately that I buy it and then feel ok about emulating it to add in stuff like 4k 120 fps or VR/stereoscopic or whatever.




  • Does he not know that using the atom bombs to kill civilians was kind of considered a bit of a no-no?

    The justification that “it ended the war early, actually ‘saving’ lives” is moot, killing civilians to save soldiers, is pretty much strongly considered the opposite of the point. It is a war crime.

    Not having been charged with it, isn’t something you want to go poking at. Everyone has kind of loosely agreed to leave it in the past. But that doesn’t have to stay the case if you make people upset enough like that.



  • It is likely akin to sunk-cost. They have already spent so much of their life having a thing to point at, that they don’t want it to have been wrong the whole time. Even though it was known to be wrong pretty much right away, that was already too late for some.

    Some mindsets require assigning blame to an external locus in order to move on. There has to be no chance it was “their fault” even though it’s hard to really describe genetics as such…

    There hasn’t really been anything else to suggest a fixed external potential source. So if this one is proven wrong, they are out of options. Ignoring, of course, that it has already been proven wrong. But, that is the reason why they feel it hasn’t. Because it’s so very important to them that it is right.

    And of course barring all that, even the most profoundly affected individuals with Autism rarely blame their condition for the lowered quality of life, if any, they blame their surroundings or surrounders incapability of adjusting to their needs. With proper surroundings and surrounders, even at it’s worst, the downsides are manageable and the upsides can be really nice/useful.



  • I just grab an app that lets it increment by amounts other than 10%. Not as good, but doesn’t need root. If I gotta change the volume by alot, I drag the bar. Otherwise I just leave the button at 1% increments. Cuz yeah, my volume is like 1% to 5% most of the time, until I need to watch a youtube video, then it’s like 70%… then the next thing I do on my phone after the youtube video renders me temporarily deaf and everyone within a mile glares at me… and I turn my volume back down to 5% or less again.

    Not sure why every single other thing on the phone uses a different standard for volume than video does… just a new loudness war I guess.








  • I game on one virtual representation of my real monitor at 4k60hz, and one entirely virtual monitor at 4k120hz. When I am playing a game my sister wants to watch, I play it on the screen that also exists in real life. When I am playing just for me, I play it on the 120hz screen. They are one on top of each other, at the touch of a button they swap exact places with each other. I put the one I’m playing on currently at the bottom.

    The main reason I do top/bottom is because the screens are quite large. About the equivalent of sitting a foot away from my real 55 inch TV, but the screens are 20 feet away for eye comfort. So I can effectively only see one screen at a time as they each nearly fill my vision. As big as they can be without having to turn my neck to see parts of them. The top monitor is tilted down towards me, and basically on the roof. Oh, I should mention I generally play from a recliner when playing desktop games, so even the lower monitor is tilted down to face me.

    When I want to play something in ultra-wide, the virtual screen can be set to 5740x1080 at 120hz(equal to 3 1080p screens side by side, but as one screen, flat or curved to any degree you want), but for the most part anything that works in ultra-wide works in VR, and full VR is likely gonna be the better option.

    Although most of the time I’m playing full VR games and standing to play them. No apparent screens there, just living in the game.