• magic_lobster_party@kbin.run
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    6 days ago

    Sega’s only console success was Mega Drive/Genesis. Probably because “Sega does what Nintendon’t”. Sega managed to sell themselves as the alternative for the kids who were too cool for the SNES.

    They couldn’t compete with Sony on that front. Sony was the new cool guy. Dreamcast failed because everybody was waiting for PS2.

    So I’d say failed marketing killed Dreamcast.

    • Rookwood@lemmy.world
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      6 days ago

      Nah, they failed because of the Saturn which is one of the worst console flops in history. Dreamcast was just a last ditch effort to regain relevancy and beat the other guys to the punch. Too late once the PS1 was successful.

      Also, Genesis was more appealing to adults. That’s why it competed with the SNES so well. American adults at the time (prime aged boomers) were much more won over by Genesis’s more mature marketing and appeal to American values versus Nintendo which was decidedly marketed to children.

    • _NetNomad@kbin.run
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      6 days ago

      Sega’s only console success was Mega Drive/Genesis.

      i mean that’s really only true in the northwest. the master system was huge in south america and the saturn was a bigger success than the mega drive was in japan

    • fah_Q@lemmy.ca
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      6 days ago

      Enjoy your mortal Kombat without blood you Nintendo fanboy lol.

    • tuckerm@supermeter.social
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      5 days ago

      Me too; in fact I have two games for it on the way right now! Games made in the last few years! Intrepid Izzy and Postal.

  • Doubletwist@lemmy.world
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    4 days ago

    Loved the Dreamcast. Other than the lack of DVD player, I still think it was better than the PS2.

    Quite a few games that were released on both consoles looked better and played more smoothly on the Dreamcast than they did on the supposedly more powerful PS2. Dave Mirra BMX is one that immediately comes to mind. It was way better on the Dreamcast.

  • katy ✨@lemmy.blahaj.zone
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    5 days ago

    i beg to differ; dreamcast was my life during first and second year uni. i played the hell out of phantasy star online.

  • thejoker954@lemmy.world
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    6 days ago

    Sega was awesome. Fuck the gameboy. The brick that was gamegear was so much better.

    (Not that young me saw the difference) but the 32x or whatever it was called.

    And Dreamcast. That shit was so ahead of its time.

    • xyzzy@lemm.ee
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      6 days ago

      The Game Gear was only good for 2-3 hours on six AA batteries, so you basically had to play tethered to the wall or invest in lots of rechargeable batteries. The library also wasn’t as strong overall as the Game Boy’s, although its top games were previous-gen console quality (because they literally were in other territories).

      Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether, while Sega was bound by their flagship brand. When you really got going in something like Sonic Chaos, particularly considering the small viewing window, you were really just letting Jesus take the wheel.

      Source: I was a Game Gear kid.

      • brsrklf@jlai.lu
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        5 days ago

        Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,

        While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.

        (By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)

        • xyzzy@lemm.ee
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          5 days ago

          That’s all true. It wasn’t until the last 15 years, give or take, that handheld screens could really handle fast motion.

    • brsrklf@jlai.lu
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      6 days ago

      I’m pretty sure the gamegear lost that war because it couldn’t really be used as a handheld. Not with that battery life.

      The game boy may have been a very limited system, but you could bring it with you and play Tetris for hours and hours… or for its second wind, show your pokémon to everyone at school.

    • constantokra@lemmy.one
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      6 days ago

      My gamegear was great, for about 20 minutes with the lame ass rechargeable batteries you could get at the time. Took hours to charge too.

    • The Picard Maneuver@lemmy.worldOP
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      6 days ago

      I remember reading about how mind-blowing and “next gen” the graphics on the Dreamcast were at the time. All the kids seemed really interested in it, but we hadn’t had long enough with the previous gen to justify our parents buying a new system already.

      One friend wound up actually getting it, and we played the hell out of it for a few years.

        • BlanketsWithSmallpox@lemmy.world
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          6 days ago

          Wtf who doesn’t mention Power stone 2. Arguably the best pickup brawler game ever made and still holds that title.

          Record of Lodoss and Evolution are also top tier.

          • Pooptimist@lemmy.world
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            5 days ago

            Project justice 2 was my jam and I still regard it as a great fighting game that deserves a remake or an anime at least!

          • PhreakyByNature@feddit.uk
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            20 hours ago

            Hey, tbf, I never owned a Dreamcast, just played the games my mate had. 3 nights of drinking at uni, sleeping on his easy chair, it wasn’t ideal. So I’d play all night and he’d wake up with a bunch of unlocked characters lol. He never had Power Stone 2 IIRC. Not my bad!

            • BlanketsWithSmallpox@lemmy.world
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              20 hours ago

              To be honest a big part of this was that it was a quasi-loot game. You had to do the rpg type mechanic where you plugged a bunch of items together that you get dropped after playing and do a ton of items synthesis. It kept you playing for ages to try new unlocks.

              I’m sure the game wasn’t balanced well for characters either but for the average little shitass it was great.

          • Thassodar@lemm.ee
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            6 days ago

            Power Stone (both) were great but inevitably there’s always the one person who hangs back and avoids combat to stealthily get all the stones to transform, making it unfun for casual or new players.

            I know because I was that person. I was a big fan of a little known game called Armada on the DC, as well as Jambo Safari and the 2k Sports games.

  • dezmd@lemmy.world
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    5 days ago

    All it needed was a goddamn network pork instead of a dialup modem and it would be alive today. DC was the best.

  • Lost_My_Mind@lemmy.world
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    6 days ago

    Hey…I still remember the release date. 9/9/99.

    Plus, you could use your dreamcast to talk to a fish. An insulting sarcastic fish…but the game was narrated by Leonard Nemoy. Sometimes he’d insult you too…

    • tuckerm@supermeter.social
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      5 days ago

      Seaman is one of those games that I’m intentionally not replaying, because it absolutely blew my mind when I was ten years old, and I just want to leave it that way. I’m guessing the tricks they used to mimic conversation would be very obvious to me now, but back then it seemed completely real. That game turned your CRT TV into a fish tank with an honest to god talking fish inside of it… and Spock gave you updates about how he was doing when you checked on him after school.

    • this_1_is_mine@lemmy.world
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      5 days ago

      The memory card … It was originally designed to even allow gaming on the card like a mini gameboy when disconnected. By now it would be. A steam deck that acts as a controller… Huh reminds me of the vita…

      • SkyezOpen@lemmy.world
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        5 days ago

        They do exist. For sonic adventure you could load a Chao onto it and it was basically a tamagotchi.

        • BobGnarley@lemm.ee
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          5 days ago

          Dude yes I remember you could race the entire race on Wacky Racers with the controller. Felt so ahead of its time.

      • ssj2marx@lemmy.ml
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        4 days ago

        The fact that nobody has done “screen in a controller” since Nintendo toyed around with a handful of Gamecube-GBA games is a crime. It was a cool ass idea that got displaced by internet lobbies before it got off the ground.

        edit: yeah I know Wii U too but that’s not what I mean, that’s something else.

  • Guntrigger@sopuli.xyz
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    6 days ago

    This is a really odd way of putting it seeing as the Dreamcast came out before the PS2 and was discontinued before the other 2 even came out.

    • Capt. Wolf@lemmy.world
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      6 days ago

      They’re actually all considered 6th gen consoles. There’s only a 3 year gap between the Dreamcast and the Xbox.

      Dreamcast was 98

      PS2 was 2000

      GameCube and Xbox were both 01, the year Dreamcast was discontinued.

      Dreamcast could have been a wild success, probably would have been, too. The major issue was that the Playstation was still totally dominating the market. 98 and 99 were both ridiculously strong years for PSX title releases. Then the PS2 released and totally overshadowed it. Sega just couldn’t keep up… Nobody could. Not until the market kinda leveled out in 05-06.

      • Guntrigger@sopuli.xyz
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        6 days ago

        Yeah I understand they were all 6th gen. My point was just that it doesn’t really make sense to blame the Dreamcast failure on its timing. Dates also matter:

        Late 98 was release in Japan
        Late 99 was release worldwide
        Early 2000 was PS2 in Japan
        Late 2000 was PS2 worldwide
        Early 2001 Dreamcast was killed
        Late 2001/Early 2002 Gamecube and Xbox

        The meme makes it look like the Dreamcast popped up late, but timing was not the reason for it’s demise at all. PlayStation dominating the market, as you mentioned, was probably the biggest one. People knew the PS2 was around the corner and the Dreamcast had barely been out in the EU by the time the PS2 was strutting it’s stuff on the Japanese market.

      • MeatsOfRage@lemmy.world
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        5 days ago

        Don’t forget DVD playback. Most people by the year 2000 still only had VHS. DVD players were prohibitively expensive at the time so a lot of people were holding out. PS2 had DVD and cost about half the price of dedicated players. I know a lot of homes bought them purely as a movie machine.

        I bet if Dreamcast had DVD playback the history of the Dreamcast would’ve been very different.

        • Capt. Wolf@lemmy.world
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          5 days ago

          Absolutely, getting a PS2 was a game changer for me. DVD playback AND backward compatability. You had PS2, PSX, CD, and DVD all in one. I dumped my VCR shortly after getting it and mothballed my PSX. My 5 disc stereo collected dust until I sold it. Rigged it to my 5.1 speaker system to run on the same line as my computer. Between the PS2 and a properly equipped gaming PC, my bedroom was practically a movie theater, albeit with a tiny ass 22" crt.

    • The Picard Maneuver@lemmy.worldOP
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      6 days ago

      I thought so too at first, but it sort of released in a window between the previous gen and these. They marketed it as “next gen” like they were beating the newer gen to market, but it was just terrible timing.

      • Rookwood@lemmy.world
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        6 days ago

        If they had released later it would have been worse. Sega’s downfall was the Saturn which was just garbage compared to the N64 and PS1. Dreamcast was their last ditch effort to release a truly next-gen system before the big boys rocked up with all their cash.

        • Guntrigger@sopuli.xyz
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          6 days ago

          Yeah, I’m of the opinion the Saturn was the real problem. It was not a bad step forward compared to the Megadrive, but compared to the PS1 it was nowhere near as good.

          Dreamcast was a great console. It was really ahead of it’s time with a bunch of things, the VMUs, the internet connectivity, the range of peripherals and keyboard/mouse integration. It was the first console I ever got relatively near release and never regretted it.

          • Captain Aggravated@sh.itjust.works
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            6 days ago

            Compounding this was the Sega CD and 32X addons for the Genesis. Both were projects the scale of a new console, but they were built as addons to the Genesis so they limited their audience to people who already had a Genesis. Neither really brought much to the table in terms of software libraries; lots of Sega CD games were Genesis titles with red book CD audio instead of FM synth chip tunes, or the occasional FMV title.

            Then they brought out the Saturn, which some people even bought. It was a Sega console that had no Sonic game.

            So going into the Dreamcast, Sega had three poorly performing consoles in their back catalog. I don’t think the Dreamcast could have been a big enough success to save Sega’s console division, and especially not with Sony about to dominate the 6th AND 7th generations with the PS2.

            • AngryCommieKender@lemmy.world
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              5 days ago

              They also had a gargantuan library of games for every single console they had produced that just didn’t work. Everyone likes to rag on Nintendo for Silver Surfer, or that one Superman game for being unplayable, but Sega had so many of those unplayable games that no one remembers their names. Sega wasn’t known for quality after the console wars. They were known for having much cheaper games than Nintendo. I remember looking at the cartridges in the store, and Sega had a huge selection compared to Nintendo, and those cartridges were in the $45-$50 range brand new. Nintendo had about ½ to ⅓ the selection of titles, and they ran $50-$70 per game, but you knew you were getting good games 99% of the time, especially if you had a subscription to one of the various gaming magazines. PlayStation was Nintendo’s first real competition, and the PS1 was just eating Nintendo for breakfast.

              • Captain Aggravated@sh.itjust.works
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                5 days ago

                You could say the same thing of the NES. The crash of '83 had as much to do with the mountains of shovelware on the market for the early consoles and microcomputers that might not even load and run. You got a lot of knockoffs, branded merchandise, and other low effort crap the programmer didn’t actually give a shit about flooding the market, which inflated the bubble, then it burst.

                A large part of Nintendo’s strategy for entering a crashed market was to address this with their Seal Of Quality. Using anything from the design patent of the cartridge shell to security chips, they enforced a monopoly on manufacturing cartridges for their systems; Nintendo was the only manufacturer of Nintendo cartridges. And their Seal Of Quality meant they had inspected the game and made sure it is functional software, that it loads and runs without crashing. They don’t guarantee the game is fun, which is why Superman 64 was allowed to be published. It’s a garbage game but it doesn’t crash an N64.

                Other platforms aren’t as strict with their libraries, which means there’s more and cheaper games out there for it. The extreme example is Steam on PC, where their algorithm is “publish whatever is submitted and pull it down if someone raises a legitimate complaint.” There’s a lot of great games on Steam, there’s a lot of Unity tutorial projects on Steam. Their excellent refund policies make this acceptable.

            • grue@lemmy.world
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              6 days ago

              I’d say the 32X didn’t just compound the problems; it was the problem.

              The 32X only existed because of infighting between Sega of America and Sega Japan, and accomplished fuck-all except to almost directly compete against Saturn, cannibalizing sales, causing consumer confusion, serving as a distraction that caused Saturn to come out six months late in NA, etc. If 32x hadn’t existed, Sega could’ve just released Saturn worldwide that same day instead ('cause that’s when it came out in Japan). And, for all we know, Saturn itself might have turned out technologically better if Sega had devoted all of its engineering resources to it instead of splitting them with the 32X.

              It was also just a dumb unforced error that 32X and Saturn used almost the same hardware but weren’t mutually compatible. If 32X had been “a Saturn, but slightly cheaper because it’s piggybacking off a Genesis and MegaCD” instead of its own oddball platform, it might have been a raging success instead of a raging failure.

              • frezik@midwest.social
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                5 days ago

                There was a project where the next console would have been the Genesis, 32X, and CD in one box with a new name. I don’t know if that would work, or if it’d be viewed as something of an in-between generation, like the Turbografx, and people ignore it.

                It’s probably be easier to develop games for, unlike the Saturn. It’s not the only thing that held the Saturn back, but it didn’t help.

      • just_another_person@lemmy.world
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        6 days ago

        That’s the best time to market. They simply didn’t have the big IP that Nintendo and Sony had been marketing at the time. Sega at that time led with Sonic - as they always do - and then a few properties that were really fun and original, but required an expensive console to even try and get aquatinted with.

        This is not even bringing up the prior hardware failures they had launched. They just miscalculated on the popularity of Sonic globally. It’s not enough to get people with consoles that are working just fine and still have years of games to come to switch.

        • AngryCommieKender@lemmy.world
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          5 days ago

          I don’t remember what Sonic game came out for the DC. I’m sure they ran ads, but the DC game that I remember above all is Ecco the Dolphin. Never got to play the game.

          • just_another_person@lemmy.world
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            5 days ago

            Yep. That was a property from the Master System and Game Gear that got a 3D revamp for DC, but don’t think it was really very popular to begin with, so naturally wasn’t a huge selling point.