They can get fucked with that stupid as launcher
Never again…
Some username squatter stole my gamer tag (which is wholly unique, pronounceable in English but utterly gibberish) on Rockstar’s stupid account system, and RDR2 being a single player game I was already pissed off. Then the settings required a restart of the game to change even the littlest things, like turning on captions, except the settings would never save.
So I got a refund and went to the high seas, got a version of the game that actually works and doesn’t require an unnecessary account login, and I’m playing in 10 minutes.
AAA game publishers don’t even make games anymore, they just sell user data.
They were playing the long game by making Red Dead Redemption 2 so shit that everyone would come back to the first one at a raised cost.
Red Dead 2 is a masterpiece idk what you’re on about.
2 wasn’t the game I wanted but there were things the original did better
Lol talk about hyperbolic idiocy.
I have this issue with gamers who have no in between. If a game isn’t a 11/10 they call it “shit”. Like really dude? I can happily play a 7/10 game while you guys bitch and call it unplayable. But this is the first time I’ve ever heard anyone call red dead 2 shit lol. I hate to say this, but if you think rdr2 is a bad/badly made game, you’re either full of shit and a contrarian, or your taste in games is awful
No, RDR2 is shit because it runs like shit. It’s not even fucking playable, yet lots of people have somehow lowered their expectations enough to enjoy that piece of shit. GTA V runs on the same engine and it’s perfectly smooth.
Now take your petty little insults that try to make you feel bigger and fuck right off
Lol dude were you trying to play it on an i5 or something? Lol rdr2 is smooth as butter and flawless
Silent Hill 2 does cost as much as a brand new game. Where were the complaints about that?
First, whataboutism doesn’t mean you cannot criticize something. Second, less people give a shit about Silent Hill than they do about Red Dead.
A remake vs a port.
On the one hand, this is bullshit. A 14 y/o game shouldn’t cost more than its successor. On the other hand, I remember reading, the reason for RDR having never been released for pc (until now) was that the version of the RAGE engine they used was based on the one from GTA IV but severely modified with features that were originally meant for the version of the engine that would ultimately power GTA V. Those modifications apparently weren’t documented particularly well, making it unprofitably difficult to port to PC at the time. So my guess is, that the steep price isn’t just corporate greed but to some extent actually for a lot of work making sense of a 14 year old frankenstein monster of an engine and getting it to work well on modern architectures.
And it’s the gamers problem that rockstar is shit at documenting their own engine? It’s not like they used someone else’s engine that went out of business, it was their own code.
Just makes me have even less faith in the near non existing faith I have in this company
It‘s the gamers’ problem that they complain but then buy it anyways for that price instead of waiting until the game is on sale. Rockstar has no reason not to charge full price, as long as some idiot pays it. All I‘m saying is, that greed isn’t the only reason for the price, if that interview I read was to be believed.
You’re right in the first half. I don’t see why anyone should pay more for inefficient work. I don’t want to go to the mechanic who drags his feet and bills me for an extra 2 hours of work that wasn’t necessary.
Oh absolutely. Anyone who wants it should wait for a sale at the very least. You‘ve waited 14 years, you can wait a few more months.
If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn’t have been that expensive to port.
To windows, sure. But the 360 and PS3 have PowerPC processors while PCs and modern consoles have a very different architecture (x86). And porting to that is more effort.
That applies to all ports from PS3 then, doesn’t it?
Of course. But usually you’re not porting 14 y/o spaghetti code
I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would’ve just ported it already and raked in the cash
The one thing that could cause serious porting pain would be the need to support high/variable frame rates. That could require a whole bunch of code to be refactored.
As I did with every other Rockstar game I have ever paid for, I’ll get it on sale. I’ve never really been a hardcore fan anyway. And I have such a backlog of games that by the time I’d get around to playing it, it will probably be on sale.
Well then I’ll be patient and pick it up on a deep discount. No skin off my back. I already went 14 years without playing it.
It’s on switch and always on sale. I think I got it for $20. I’m sure after a bit on PC price will drop.
The Switch is great for games made for the Switch. It’s pretty terrible for games made for more powerful platforms. It takes forever for stuff to load, and the GFX are poor.
OK, how is this relevant here? Red dead redemption was developed for Xbox 360 and PS3, which are significantly less powerful than the Switch. And RDR runs at a much higher resolution on the switch
I didn’t realize that RDR was created for less powerful systems and runs well on Switch. I guess I’m thinking of RDR2. Every cross platform game I’ve bought for my Switch so far has been a pretty big bummer.
Not even cross platform games, I was pretty peeved about some of the performance for BOTW (zelda). I mean, I’ve played plenty of laggy games before (and still do) but having paid a hefty price for a brand new system and their leading game to still have noticeable lag spikes just irks me.
Hard agree but if you want to give it another try then overclocking the RAM to 1600 MHz gets rid of all the stutters in both BOTW and TOTK.
I am now spoiled and can’t play both games otherwise. You would need to flash custom firmware in your switch for this though.
1600? Damn, I didn’t realize it is that slow. Have you had any heat or stability issues after overclocking?
meh I could never get past the fact that the red dead games just have shit gunplay in my opinion, it is kind of shocking how little rockstar seems to care about putting fun rewarding gunplay into their games.
I think the gunplay is fun, it just goes for more of a “realism” approach.
Not saying it’s great, but it’s enjoyable and a good component in the context of how the entire game plays imo.
It’s not supposed to be snappy, it’s made to be kinda slow and almost purposely clunky. For me that’s always made the gun fights quite tense and punishing in a good way.
It isn’t that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2… I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.
To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.
I think I get what you mean. It simply doesn’t control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.
It’s classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.
Read dead’s gunplay is actually gun play from 90’s arcade shooters, without the fun of holding a gun and stepping on a paddle to get into cover.
now that you mention it though wow an arcade read dead with a light gun and paddle for cover that replayed intense missions from the game would probably work really good actually…
This is what we deserve really, we keep letting it happen
The switch version runs on yuzu FYI
It’s like they didn’t know what emulators are. Weird.
Funny, Lemmy keeps telling me emulators are not for piracy yet here we are
The secret ingredient is…
Piracy
And this is exactly why I laugh when PC gamers bitch about being ignored. As a dev, why would I want to sell to an unpleasable, toxic audience that’s just gonna steal the product anyways?
Why should anyone pay $50 for a game that’s 14 years old?
Nobody is asking you to. You can just not.
I don’t think most things at the store are worth what they cost, but I don’t steal them and justify it later
Except the difference between a person not buying the game and a person pirating it is literally nothing from the perspective of the company. Except actually, as many devs have found and acknowledged, people who pirate the game often actually result in increased word of mouth and publicity, and things like merch sales, not to mention many go on to buy the game later when they never would have if they hadnt pirated it first. So saying “just dont buy it” is kinda fucking dumb, because thats all theyre doing in the first place, and the only negative consequence of piracy for the company is a “potential lost sale” that never would have happebed anyway.
They got that money bug
And for the peoples who do not want to fill the cookies form
$49.99/ £39.99
Use Noscript. It’s quite surprising how many articles can actually be read without allowing any Javascript and cookie forms won’t show up (it often is annoying though, so I cannot seriously recommend this).
Imnersive view on firefox works well for those sites too
Yeah… It’s annoying to start but I’ve got a pretty good white-list for Javascript now.