As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
Good point. Node based design works particularly well for mysteries.
I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.