alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agoHollow Knight: Silksong Is Out Now — but It's So Popular It's Crashing Storefronts Including Steamwww.ign.comexternal-linkmessage-square53fedilinkarrow-up1258arrow-down14
arrow-up1254arrow-down1external-linkHollow Knight: Silksong Is Out Now — but It's So Popular It's Crashing Storefronts Including Steamwww.ign.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square53fedilink
minus-squaretuckerm@feddit.onlinelinkfedilinkEnglisharrow-up52arrow-down2·1 month agoI didn’t think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.
minus-squareCaptPretentious@lemmy.worldlinkfedilinkEnglisharrow-up16arrow-down4·1 month agoSteam isn’t what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
minus-squareRiQuY@lemmy.ziplinkfedilinkEnglisharrow-up18arrow-down1·1 month agoSteam frontpage was definetely crashed too.
minus-squareAwesomeLowlander@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 month agoThe payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?
minus-squarefrongt@lemmy.ziplinkfedilinkEnglisharrow-up7·1 month agoThey probably weren’t expecting this much, and didn’t pre-scale the server instances. Having more capacity than you need is expensive.
minus-squareAqarius@lemmy.worldlinkfedilinkEnglisharrow-up12·1 month agoThey have a procedure to prevent this, but the guy on call was too busy playing Silksong
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up4arrow-down1·1 month agoSteam has always been a bit flaky at times.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up16·edit-21 month agoI can’t disagree. But compared to what it was like in 2003, it’s solid as a rock.
I didn’t think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.
Steam isn’t what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
Steam frontpage was definetely crashed too.
The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?
They probably weren’t expecting this much, and didn’t pre-scale the server instances. Having more capacity than you need is expensive.
They have a procedure to prevent this, but the guy on call was too busy playing Silksong
Steam has always been a bit flaky at times.
I can’t disagree. But compared to what it was like in 2003, it’s solid as a rock.