Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.
Nostalgia goggles in effect. Flash was crap while every other tech caught up and surpassed it. Even today CSS/HTML is replacing Javascript in their area simply because people realize it has gotten that good. People acting like there is no alternatives but in reality people just gave up on that stuff as everything became reddit, twitter, youtube and facebook. The HTML5 stack has always surpassed Flash there is no excuse for the dickheads in this thread acting otherwise. WebGL2 WebASM? I recently made a tool that uses the Web Bluetooth API thingy. Javascript frameworks compare to Flash. You cannot compare the modern web tech you don’t bother with to Flash but you could compare it to Phaser.js.
Flash the tech sucked.
Flash content editors and communities sharing info about how to use it is where it was at. That was what was driving the creativity.
It’s amazing the amount of things you can do with just HTML and CSS.
Javascript has become a tool for the lazy and incompetent, more often than not.
As an example, this is made entirely with HTML + CSS; no JavaScript involved.
My nostalgic sigh is about animations that became rasterized videos, thus losing any chance at being interactive or hiding easter eggs.
I am glad we no longer have sites made in pure flash, but now we have different stupid shit that also blocks back/forward navigation, fucks up scroll bars, hogs the CPU and crashes the browser for no good reason.
You aren’t appealing much inter-intra-frame compressions are famous with conspiracy theories doubt you can keep up with that shit if you are harping on 3mb in 2025
Those last things you listed were all true of Flash too:
I know, which is why I mentioned them. We got rid of flash, but people were so fucking nostalgic for the worst parts that they put it all back into their JS frameworks
You are wrong. You probably never used it. There is no such tools to develop apps like was possible with flash.
The argument that you can do with x technology today the same thing makes no sense. Today you have to be a skilled programer to do the same stuff and it might still work worse today as it did back then.
HTML5 is nowhere near as capable. Webgl . Is there a graphical tool to use it? JavaScript tool? Dumbass Lottie files tools that cost 20$ per month and suck.
And if you were a good programer in flash/flex, you could build apps just as stable as you can today.
It’s stupid that tech like this doesn’t exist. Except for dumbass Rive - again 45$ per month and it sucks
I specifically stated ‘modern web tech you don’t bother with’ for a reason. These ecosystems are bigger than random assholes with random asshole opinions.
Yes, a lot of assholes around trying to find any possible, no matter how absurd way to insult people about the most pointless stuff.
Push shove friction creates fire and fire it what gets it fucking done. A local aspect of my: Aussie
Yes, it’s not you, it’s the situation. It’s all good, right? It’s not you.
Bye.
How about p5.js…?
That’s just a web ide. Flash was a vector tool where you could for animate and also code.
It’s not an IDE; p5.js is a programming language (originally based on Processing) intended to be easy to learn, and focused on making it easy for non-programmers to create art.
You can use it to make anything you could make with Flash, and more (since it’s not limited to vector animations).
For instance, here’s itch.io’s page for games made in this language.
You can use a notepad to create anything you want in web assembly, that’s not the point.
The point is that it’s a tool (specifically a programming language) intended to allow non-programmers, and especially artists, to produce (possibly interactive) art viewable in any browser, which is essentially what flash was.
No one codes directly in web assembly, on the other hand; you use programming languages that compile to web assembly. So I have no idea what point you’re trying to make by mentioning it.
I thought your point was that without flash we lacked a way for non-programmers to produce interactive art on the browser. I gave you a pretty solid option, which you discarded by calling it something it isn’t and ignoring it’s similar purpose to flash; other people gave you other solid options like modern HTML + CSS, which can currently pretty much do anything flash could without even using JavaScript (for instance, this game is made entirely in HTML + CSS, without any js), and you also discarded their answers without any rational argument.
Now I’m not sure you have a point, unless it’s simply to complain and dismiss any replies that attempt to be even remotely constructive.
You clearly miss the point, intentionally or not intentionally, I don’t know. I thought it’s clear what the point is.
On one hand you have a tool like flash an integrated tool similar to other design tools, timeline, coding interface (that works with the timeline and elements on the board, thousand of libraries intended for people using flash, vast community resources. On the other hand you have pure coding. Not sure what your issue is. I don’t have time to go the full circle with you. That css game was made by a 10x programer. The same game would be made by a designer in flash.