Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

  • I Cast Fist@programming.devOP
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    10 hours ago

    My guess is because there’s no “easy to use” program that allows them to make the whole thing then export for easy web visualization, most of the people who’d make animations won’t want to write down keyframe positions and code for the animation proper

    • The_Decryptor@aussie.zone
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      2 hours ago

      They actually did, Flash is still around (now called Animate), and can export to a HTML+JS bundle you can include on your own website.

      Problem is nobody uses their own websites these days, and you can’t upload stuff like that to Twitter/Facebook/YouTube.

      • Natanael@infosec.pub
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        6 minutes ago

        There were lots of programs for making Flash content though, and there was a lot of knowledge about how to make stuff in it. There isn’t the same culture of remixing stuff now. More interactive web games are also more server dependent even for elements where they don’t need to be, unlike tons of old standalone flash games

      • I Cast Fist@programming.devOP
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        10 hours ago

        I guess the “easiest” way to approach it is to take a working JS game engine, like pixijs or melonjs or p5js, creating the animation editor with keyframes and whatnot, then allowing it to export as “web animation”, which would be the javascript file + compacted resources

        • aesthelete@lemmy.world
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          10 hours ago

          This sounds very cool. I’m a programmer by profession but used to love drawing animations as a kid. I should try to make something like this.