What a cluster.

  • AceOnTrack@lemmy.blahaj.zone
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    4 hours ago

    Oh look, another shitty live service game getting scuttled after people gave their money to the corporation.

    I can’t wait for the next shitty live service game release.

  • lath@piefed.social
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    6 hours ago

    Wait, isn’t this the game where the company owner said “we don’t need a lot of players to keep us going” or am I misattributing the paraphrase?

  • Damarus@feddit.org
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    12 hours ago

    The market is saturated with PVP shooters. Give me small, unique games, suitable for a more casual playerbase (not meaning dumbed down but just with less time investment needed). Feel free to keep them low budget to minimise risk for the studio.

    I guess that would require actual creativity. And I get it, that is not an easy thing to get by, especially when so many games already exist.

    • doublah@sopuli.xyz
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      5 hours ago

      Small, unique games suitable for a more casual player base made with a lower budget release on Steam every day, isn’t that also a saturated market?

  • DebatableRaccoon@lemmy.ca
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    13 hours ago

    The pitiable coughs of the GaaS market slowly realising the audience doesn’t have time for 1500 ‘forever games’.

  • Hello_there@fedia.io
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    12 hours ago

    Stop killing games? Hard to believe that StarCraft had this issue solved and we still can’t figure it out for newer games

    • bus_factor@lemmy.world
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      9 hours ago

      Newer games rely a lot more on online features than StarCraft did. You could play that without access to the internet when it came out.

      • krashmo@lemmy.world
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        9 hours ago

        Your comment is structured like a statement of disagreement but you are really just summarizing the problem that the person you responded to outlined.

        • bus_factor@lemmy.world
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          7 hours ago

          What I’m saying is that StarCraft didn’t so much “have that issue solved” as it just didn’t create that issue for itself. It’s also a lot easier to do things offline when your game is designed to be sold once instead of the micro transactions hellscape and constant “events” you see nowadays.

          • chris@l.roofo.cc
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            6 hours ago

            So StarCraft had it figured out. Then companies unfigured it by adding things that maximize profit. Funnily enough very little of what they added real prevents self hosted multiplayer. It’s just more convenient the way they do it.