What a cluster.

  • Hello_there@fedia.io
    link
    fedilink
    arrow-up
    9
    ·
    13 hours ago

    Stop killing games? Hard to believe that StarCraft had this issue solved and we still can’t figure it out for newer games

    • bus_factor@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      10 hours ago

      Newer games rely a lot more on online features than StarCraft did. You could play that without access to the internet when it came out.

      • krashmo@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        10 hours ago

        Your comment is structured like a statement of disagreement but you are really just summarizing the problem that the person you responded to outlined.

        • bus_factor@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          8 hours ago

          What I’m saying is that StarCraft didn’t so much “have that issue solved” as it just didn’t create that issue for itself. It’s also a lot easier to do things offline when your game is designed to be sold once instead of the micro transactions hellscape and constant “events” you see nowadays.

          • chris@l.roofo.cc
            link
            fedilink
            English
            arrow-up
            4
            ·
            7 hours ago

            So StarCraft had it figured out. Then companies unfigured it by adding things that maximize profit. Funnily enough very little of what they added real prevents self hosted multiplayer. It’s just more convenient the way they do it.