What a cluster.
But no indication of making it selfhostable. Another brick to this fate they built for themselves.
Oh look, another shitty live service game getting scuttled after people gave their money to the corporation.
I can’t wait for the next shitty live service game release.
Wait, isn’t this the game where the company owner said “we don’t need a lot of players to keep us going” or am I misattributing the paraphrase?
rip bozo
But gamers…

lol
The market is saturated with PVP shooters. Give me small, unique games, suitable for a more casual playerbase (not meaning dumbed down but just with less time investment needed). Feel free to keep them low budget to minimise risk for the studio.
I guess that would require actual creativity. And I get it, that is not an easy thing to get by, especially when so many games already exist.
Small, unique games suitable for a more casual player base made with a lower budget release on Steam every day, isn’t that also a saturated market?
It’s been a great couple years to release your indie game out of early access.
The pitiable coughs of the GaaS market slowly realising the audience doesn’t have time for 1500 ‘forever games’.
The Second Wind folks just out out a video about MMOs being a dying genre
Yup. And now due to GaaS only on the company owned server, this game will never be preserved and playable for those few that would like to play it.
Forget other “forever games,” isn’t TikTok like the biggest competition for gamers time, attention, and money these days?
Not this gamer. I don’t know what the rest of you savages are up to though
Never heard of it. That’s part of the problem I guess.
Stop killing games? Hard to believe that StarCraft had this issue solved and we still can’t figure it out for newer games
Newer games rely a lot more on online features than StarCraft did. You could play that without access to the internet when it came out.
Your comment is structured like a statement of disagreement but you are really just summarizing the problem that the person you responded to outlined.
What I’m saying is that StarCraft didn’t so much “have that issue solved” as it just didn’t create that issue for itself. It’s also a lot easier to do things offline when your game is designed to be sold once instead of the micro transactions hellscape and constant “events” you see nowadays.
So StarCraft had it figured out. Then companies unfigured it by adding things that maximize profit. Funnily enough very little of what they added real prevents self hosted multiplayer. It’s just more convenient the way they do it.
Sad Geoff noises







