Not really sure it’s for me but I am just happy that it really annoys Nintendo
Out ofthe loop here. Why does Nintendo care?
Nintendo spent a load of money and resources in a protracted legal battle trying to get the project canned by suing them for everything they could think of. It ended in them forcing Palworld to remove the ball throwing mechanic, because apparently Pokemon has that copyrighted or something.
And the gliding with monsters
Pokemon has that copyrighted or something.
Patented, which is even dumber
Using a monster as a glider too
They also tried to patent riding monsters as well, which is insane seeing that horseriding had been a thing for millenia
If they can give the environments a stronger, more “toon” art direction, and fix the player character’s chopped looks, no one will be able to pull me off this game!!!

I was thinking about buying this game on a sale.
Can anybody tell me how the game compares to its first release? The game peaked at 2 million consecutive players, that’s a lot!
It got better in most aspects, but still feels…I dunno…bland? The pals are awesome and the base with them. And the catching and all. But every aspect of the survival-game itself is…bland. Though there are tons of mods to make up for its flaws.
If you love the pals, it sure is worth it for a lot of hours. If you love the base building/survival more, then there are better games.
Automation? Factorio/satisfactory… Survival? Sons of the forest, enshrouded Base-building: enshrouded, Conan exiles
All combined? Enshrouded! Abiotic factory.
A big factor with Palworld is building up your automation with good base design and Pal management. You assign them to build, sew seeds, water, harvest, transport, mine, chop trees, manufacure items, power generators, etc. As you progress, the systems you maintain get more complicated but provide better services/items/convenience. Exploring is a lot of fun, with Pals you can ride, traversal mechanics like the hookshot, and gliding. Plus all the usual open world mechanics like enemy bases to clear, warp points to unlock, powerful world bosses hanging around, dungeons, and resources to seek out. I’ve sunk probably 200 hours in it with friends.
I last played it a couple of months ago. It’s significantly more fleshed out than the initial release, which seemed pretty empty and boring by comparison. Crafting isn’t really my thing but they make it relatively easy and not as annoying as many other games. Overall it’s worth checking out. I enjoyed it a lot more than I thought I would
I was planning on starting a new world once 1.0 drops and was worried how big this update will be. This gives me some confidence. I really like what they have done so far and can‘t wait to see how they‘ll wrap it up.
Same, I played a ton at launch but haven’t kept up with any updates aside from the initial raids. All memes aside it’s genuinely a solid game, so I’m looking forward to seeing what they’ve done with it.
There’s another game that mashed Pokémon and Palworld called Pickmon i think, still in early access but they are copying both games shamelessly.
Uggh, I just took a look at this game. It’s absolute slop. Nintendo had no legs for for their attempted suit, but PocketPair certainly does now. Well, maybe not, but I wish…
Its hilarious how little they respect copyright, there’s even Link BotW and Roadhog Overwatch in there too
Oh yeah i forgot they threw those in as well, but at least you don’t capture Pickmons with balls you capture them with cards, it’s an absolute troll party.
There’s Pokopia. An actual Nintendo made game that just came out. My BF got it recently, and it’s basically Pokemon+Minecraft+Animal Crossing+Palworld’s automation using the Pokemon.
It’s super good and I want it now. 😳
One problem with that: it’s actually made by Nintendo. Fuck Nintendo.
It’s made by Game Freak and Omega Force, both not Nintendo.
It is published by Nintendo though (except for Japan)
yeah…fuck Nintendo.
It’s just mostly just a reskin of Dragon Quest Builders. Pokopia is Builders 3.
They used an animal crossing menu UI. Removed the combat. Added pokemon. Exact same story and mechanics.
people seem to be addicted to playing , it must be doing something good.
In a way, yes, but it’s significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can’t manage a tenth of that active NPC amount in an area.
It’s also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you’re dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.
How is that “in a way”? What you described is a normal video game iteration process, but also on new hardware (and probably an engine change). DQB2 and Pokopia were both done Omega Force (the folks who make all the Warrior games), with Takuto Edagawa as the director.
“In a way” because to me the game’s focus is different enough that, even if they do have a lot of mechanics in common, it doesn’t feel like “Builders 3” to me.
Like, you know, The Wonderful 101 is not Okami 2.
Is it steam deck compatible? Like controls wise?
With the Steam Input button remapping, isn’t everything?
The true answer.
My kid plays it on the deck, he’s 7. So, I guess it’s fine.
Pokemon meets Minecraft now?
It’s even got a trading card game
Any updates on the legal side of things? Didn’t Nintendo officially open up a lawsuit not too long ago?
Nintendo mostly lost. They did have to make some minor game updates, glider pals no longer appear when gliding, and you can’t throw a captured pal’s sphere on summon.
Palworld weren’t forced to make those changes. They did it to avoid injunctions from stopping sales during the precedings.
Also, the majority of the cases are still ongoing. Both in the US and in Japan
Afaik Nintendo lost!
what is that a dinosaur
Relaxasaurus. He’s just a chill guy.
well he’s pissing me off right now









