I don’t think anyone will be able to give you general tips that actually help. You should find someone willing to edit you. That’s the best way to improve at writing.
I don’t think anyone will be able to give you general tips that actually help. You should find someone willing to edit you. That’s the best way to improve at writing.
It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.
You expect me to READ!? The audacity! 😤
I haven’t found one that’s good enough that i can say it’s a favorite. I think it’s usually best to seek out an engine for each project because they all have major upsides and major downsides that can make or break a project.
“First step, don’t shit where you eat.”
The terms are just my own, so i wouldn’t expect them to make sense yet without explanation.
As i said many things blur the lines, just like you point out. The goal of these terms isn’t to put up barriers, but to make it easier to talk about the differences between things. My goal is to point out the core of interactive experiences can be fundamentally different from a game, and using that term as an umbrella for everything can create false expectations. Does that make sense?
Prince of Persia falls solidly into the game definition for me for the record. It has challenges, rules, and while the loss mechanic can be rewound, it’s still a loss mechanic. You don’t have to load a game for something to be a loss, in other words. A loss simply means the player has been given feedback that what they did is incorrect and they can’t succeed at the game or challenge by doing what caused the loss.
I think one thing that would help the discussion is acknowledging that there are now multiple kinds of interactive media, and not all of them are games.
The terms i personally use are:
Game: an interactive experience with rules, challenges, and the possibility of winning and losing.
Toy: an interactive experience where you are given tools and a space to play in, but which lacks a structured goal. Paper doll falls into this category.
Interactive Story: an interactive experience where you go through a linear or branching narrative, but which avoids mechanical or mental challenges and can’t be lost. Many visual novels would fall into this category.
I think a lot of tension between people who enjoy these different categories would be lessened if we talked about them as equally valid, but different, forms of interactive entertainment.
The boundaries can be blurred of course. There are many examples of mixed experiences that combined all of the above, but i think it’s still a helpful way to look at for me at least. Some people really enjoy toys but don’t like games, and that’s not just OK, it’s a good thing. It broadens the media pool and lets more people in.
Here’s a very deep cut. Myst 4 Main Theme: https://youtu.be/yXu6ZYy2WLg
Really gets going at 1 minute in.
I like far too many kinds of hiphop to ever have a favorite, but here’s one that really struck me when i first heard it. The Lovely Thing Suite by Watsky. Technically multiple songs but here it is all together. I think it tells a story very powerfully.
Here’s another artist who doesn’t get enough mentions, Spose. He’s mostly known for a song called I’m Awesome, but he never stopped making music and he has tons of great tracks. I wouldn’t say he’s the most technical rapper, but he has some of the cleverest bars out there and is really entertaining. Here 's one my favs called Greatest Shit Ever.
Good pick on Lucky You. That one is up there for me too.
Well, usually i take my underwear off first…
So many people on the comments of that video saying it fucked them up as a kid 😆
I stand corrected! I’m glad to be wrong about this one. Hard not to be cynical these days and it’s easy to assume ulterior motlves.
Can you explain it to me? I’m just repeating what I’ve been told and I’m not a financial person.
Edit: nvm, I just read the other responders links.
Edit: I’ve been corrected in the comments. Happy to be wrong about this so thanks to the correctors.
Charitable donations can be written off on the businesses taxes, so by having customers pay for the donations it means the company gets to double dip. They write it off and the customer reimburses them for it.
Moral of the story: don’t donate to corporations. Give it directly to a charity.
Churn and burn, baby! 💸🔥
So its like an individual runs the search engine? Like a lemmy instance?
It really caught me off guard. I had another search later today after I posted this that only had one Ad at the top, so it seems like it depends on the search term. I’m not thrilled this is even possible though 😒
Ah OK gotcha
I would like playing with people more except I like to go slow and thorough and really savor the experience. No one else I’ve met plays games like that. I just end up feeling rushed when I play with others and it’s not fun for me.