Waiting for the “Whoops, we ‘forgot’ to remove it”.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    27 minutes ago

    I think using AI for storyboarding is okay. They are already pretty shitty, quick af sketches used to figure out how to arrange the action and get animators on the same page. Now that can be done just a little quicker.

    However, using them as placeholders that could end up in the final thing even accidentally, is dumb. A placeholder doesn’t even need to be representative visually of what it’s holding a place for. Textures could be text that says “texture of wood 1” and words can be normal ass Ipsum Lorem.

  • AmosBurton_ThatGuy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    2
    ·
    8 hours ago

    Gonna preface this by saying I’m obviously a huge Expanse fan so my opinion is definitely biased. My username is a character from The Expanse and I consider it both my favorite TV show and book series ever. Wanted to make that clear up front.

    That being said, if the game is good and they eventually replace the slop assets with proper assets, then what does it matter? As much as I like Lemmy, the hardline stances the community tends to take pisses me off at times. “Oh you’re not a full blown communist and haven’t read Marx? You’re no better than a nazi you filthy shitlib”

    Or regarding “AI” (hate that they called it that, it’s basically just a smarter auto correct thats existed in smartphone keyboards for years now) anyone that doesn’t automatically and passionately hate AI or any of its uses is automatically demonized as a supporter of big tech. Don’t get me wrong, I fucking hate 90% of what “AI” does and is used for, especially how corpos are using it as an excuse to lay off real people and how dumbasses are relying on it as pure truth when it constantly hallucinates bullshit. I don’t support “AI” and I can’t wait for the bubble to burst.

    There’s almost zero nuance here, it’s 90% “you’re with us or you’re against us” with no room for anything in between.

    If the game is good and they replace the slop assets with real assets when it’s released next year then who fucking cares that they used AI, what matters is whether the game is good or not and whether the devs are treated and paid well. Expedition 33 used AI in earlier iterations and it all got replaced with real assets eventually but that didn’t stop Lemmy from shitting on one of the best games to come out within the last decade once that became public.

    You wanna make this place a more mainstream alternative to big tech controlling everything? Get off your high horse and accept that there’s nuance to everything, it’s not just black and white. Otherwise this place will continue to scare off new users faster than it can gain them. I consider myself to be a progressive, I’m Canadian and I’ve only voted NDP since I was able to vote and I’m now 32. I also really respect AOC, Mamdani, and Sanders in the states, so I’m already close enough to the target demographic of Lemmy if you exclude the tankie trifecta (ml, hexbear, and grad) and even I get sick of the circlejerk here at times.

    Judge something when you can actually have a proper opportunity to do so rather than getting preemptively pissed off because they had the audacity to use something you don’t like.

    If the game comes out and still has slop in it and/or just sucks in general, then yeah, shit on it all you want, and I’ll be first in line to join the club cause I absolutely love The Expanse and I’ll be immensely disappointed if it turns out bad.

    Again, in the interest of honesty and transparency, I usually prefer to just throw my opinions out there and not read or respond to replies when it’s something that I know is gonna be controversial so I won’t be replying to anyone that replies to this comment. I really hate arguing with random people on the internet so I just ignore replies for the most part.

    • Ryanmiller70@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      27 minutes ago

      Ok, but what if I don’t want new people and like how small it is filled with like-minded individuals?

    • w3dd1e@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 hours ago

      It’s my favorite book too. I’m conflicted. AI isn’t going back in the box.

      At the same time, it’s kinda like the way Belters are treated, barely getting their needs met in favor of corporate profits. AI is doing the same thing to a lot of people looking for work and is built off stolen labor.

  • Green Wizard@lemmy.zip
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    12 hours ago

    Open up paint and doodle it for Christ’s sake, these guys “forget” to go back and change it I’ve noticed, so just don’t use it, boom, problem solved.

    • I_Jedi@lemmy.today
      link
      fedilink
      English
      arrow-up
      5
      ·
      10 hours ago

      Guarantee they still have a chip on their shoulder about their art teacher telling them to stop using stick figures back in the day.

  • brsrklf@jlai.lu
    link
    fedilink
    English
    arrow-up
    65
    arrow-down
    5
    ·
    14 hours ago

    If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.

    They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.

  • LostWanderer@fedia.io
    link
    fedilink
    arrow-up
    52
    arrow-down
    12
    ·
    16 hours ago

    Whelp, my interest in The Expanse Osiris Reborn has officially died…Rest in Piss, Owlcat!

  • Egonallanon@feddit.uk
    link
    fedilink
    English
    arrow-up
    27
    arrow-down
    3
    ·
    14 hours ago

    My question is if everything is going to be human made in the end why bother using at all? You won’t even get any of the much vaunted time savings at that point.

    • kazerniel@lemmy.world
      link
      fedilink
      English
      arrow-up
      23
      arrow-down
      1
      ·
      13 hours ago

      Every other commenter under this seems to forget that stock assets exist and worked fine for decades without involving AI slop.

      • PlzGivHugs@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        5
        ·
        13 hours ago

        Stock assets (at least if you need more than the absolutely basics) cost quite a bit. Programmer art can work, but if you want something close to the tone of the finished product, still takes time and thus money. Slop is quick and free.

        Frankly, given the fact that placeholder assets are literally meant to be utilitarian, disposable, “just good enough” work, it’s actually not a terrible use case. Placeholders are meant to be slop either way, so not much is lost by automating it, so long as it is actually removed after.

        • Venator@lemmy.nz
          link
          fedilink
          English
          arrow-up
          10
          arrow-down
          1
          ·
          11 hours ago

          Placeholder assets are generally better if they look out of place because then you don’t forget to replace them 😅

          AI art generation is trained to be just good enough to fly under the rader if not looked at too closely…

          • PlzGivHugs@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            10 hours ago

            Depends on the use case. If its just to be a piece to fill the spot and nothing else, yes. That said, assets impact tone and gameplay, and if you’re trying to judge how something will feel or play, then sometimes you need something closer to the given use case. For example, if you have a survival horror game and are trying to judge the ambiance and visibility of an in-progress level, using wildly out of place assets will mess with the tone, and may result in difficulty in judging factors like the visibility of gameplay elements. Like was said before, the same role as stock assets and programmer art.

          • stankmut@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            10 hours ago

            It depends on what you are using placeholder assets for. If you want to use it to gauge how a scene would look before setting out to build it, then placeholders that stand out get in the way. You would need a way of tracking all the slop, but then you could have a build tool track how much slop is still in the game to make sure you catch it all before release.

    • FishFace@piefed.social
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      2
      ·
      14 hours ago

      It is conceivable (though I certainly understand skepticism) that they use it for concept and placeholder art, proofs of concept and the like.

      As always, the question should be whether the final product is any good.

      • MountingSuspicion@reddthat.com
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        2
        ·
        13 hours ago

        The question should be whether the final product is worth what was sacrificed to make it. That line is different for everyone, but it’s important to keep that in mind. Plenty of companies I boycott make acceptable products but are supporting a genocide.

        I don’t think generative AI use is worth it however it’s employed and regardless of the quality of the final product. If enough people agree maybe they’ll stop using it.

    • rants_unnecessarily@piefed.social
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      14 hours ago

      For instance. You can try things out without first creating them by hand. Then you pick and choose and make the final version by hand.

    • Chozo@fedia.io
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      13 hours ago

      It’s similar to the pre-vis stage of movie special effects. You’re using basically anything available to create a facsimile of the final scene, to see if your framing and pacing work the way you intend to. In film, artists will often use action figures shot with their phone, because it doesn’t matter if it looks janky since it’s not a scene going in the movie to begin with; it’s a test to see if your scene works at all. Game development and filmmaking share a lot of overlap in workflows these days.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        10 hours ago

        For an example, see the leaked Heart of the Swarm ending animatic (spoilers, obviously). It’s a super janky rough cut to try out the scene’s flow before pouring their full resources into it. They had most of the art assets already since it’s a sequel, but for the parts they didn’t they used concept art and even the music is ripped from the Transformers movie.

    • Mordikan@kbin.earth
      link
      fedilink
      arrow-up
      3
      arrow-down
      3
      ·
      14 hours ago

      Because development isn’t exactly asynchronous by nature. If you are waiting on placeholder assets, you are blocking everything dependent on “what comes next”. Even at the cost of going back to repopulate your assets with non-placeholders, you save a tremendous amount of time.

  • ryathal@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    8
    ·
    14 hours ago

    I really don’t care what they use to make a game. I care that it isn’t shit. There’s plenty of good and bad uses of generative AI.

  • mrfriki@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    6
    ·
    12 hours ago

    I don’t care if it is the fucking Half Life 3 in the flesh. If a game uses some short of AI I will never buy it.

  • inclementimmigrant@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    6
    ·
    14 hours ago

    Upside, so if these guys use AI to create assets or code, none of that can be copyrighted currently under the law. Therefore if it’s not copyrightable then pirating the game and using those assets in other games is perfectly fine.

    • MountingSuspicion@reddthat.com
      link
      fedilink
      English
      arrow-up
      5
      ·
      13 hours ago

      This would never hold up in court, in part due to regulatory capture, but I think this is the only thing that would stop them.

    • Luminous5481 "Lawless Heathen" [they/them]@anarchist.nexus
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      3
      ·
      13 hours ago

      Pirating the game and using those assets was always fine, no matter the circumstances, company, artist, or developer. Copyright and intellectual property is an illusion the capitalist class uses to exclude the poor from ideas they feel they can profit from.

    • stankmut@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      10 hours ago

      The game containing public domain images wouldn’t make the entire game public domain. Someone with a copy of the game could distribute those particular assets though. Maybe. It depends on how much human effort was involved; an AI image can become copyrightable if enough effort was done to transform it after it was generated.