Heavy Rain, also known as: How to make mechanics that are even more annoying than the characters of this dumpster fire?
Live chickens in the supermarket!
Oh man, so sorry. Did not play that far or completely forgot about that.
I didn’t pay it, but I did watch a Two Best Friends let’s play back in the day. David Cage is such a hack. The scene in question.
Man, this is so great! Thank you for that.
X to Shaun
SHAAAAUN!!!
I’m not that much of a gamer, but I remember many years ago I bought a Spawn game for the PSOne because I wanted to buy something and Spawn was still somewhat cool (don’t know if it still is, really). It was slow, ugly, with awkward controls and whenever you confronted an enemy the game play changed into something like Tekken or Bloody Roar, but with much worse controls. After you defeated the enemy it changed back to a 3rd person perspective. I didn’t even make it to the first boss, I simply put it away and went to play Syphon Filter for the 30th time.
Maybe not the worst game, but notable for being somewhat misleading - Mario Is Missing for the SNES.
If you’re not familiar with it, it’s is an educational game where you play as Luigi and walk around random cities asking questions, which is very different from other Mario games of the time.
Diablo Immortal was and still is a dumpster fire. Diablo 4 sucked too.
It’s hard to narrow it down to a single game, but all of the worst games I can think of were licensed games on earlier consoles. E.T. on the Atari 2600 is an obvious example, but the NES was chock full of garbage tier licensed games like Jaws, Ghostbusters, Last Action Hero, Dark Man, Superman, Robocop, Mad Max, Wayne’s World, Hook, Back to the Future… it just goes on and on (Weirdly I don’t think Friday the 13th belongs on this list, I actually like that game). All that being said, Superman 64 for the N64 is probably the absolute worst. The game is bad at every level. Ugly, buggy, and unfun. It’s not even fun to try it on an emulator to see how bad it is. Consider it toxic waste.
monopoly (and capitalism)
I’ve got 2 that I didn’t see anyone else mention…
First one I might get hate for, but Escape from Tarkov. Absolutely hated it. I don’t know how to explain it, but the controls didn’t “feel good”. Literally just moving around and aiming felt like the system was fighting me and I uninstalled it after less than 2 hours. I would have refunded it if the game wasn’t bought for me as a gift…
Second one is Global Agenda. The game wouldn’t have been that bad if the devs didn’t seem to hate it. The gameplay loop was fun, I liked the different classes and the customizations. But there was a big pvp “world map” thing that happened on like a 2 week schedule, set times of day for attacking or defending other clans’ territories to earn resources to unlock rewards - it was the primary “end game”. Out of no where, the entire world map was broken, nothing was working right in the middle of the like 2-3 hour time slot where you could do anything with it. Obviously, a TON of support tickets were put in asking for something to be done about it. Devs got salty about all the tickets (I’m sure some of which we not nicely written) and sent a global message to everyone that was online that said “‘Fixing the game’ is not in the cards right now, players should ‘try harder’ to win.” Basically killed the game imo, several big clans just noped out. The devs were already showing signs that they wanted people to stop playing GA and move to their new game (Tribes: Ascend), and that just solidified it.
Most bad games aren’t really a terrible experience. Usually, it takes a few minutes, maybe an hour max, to realize “wow this game is bad and not worth putting any more time into”.
I think the worst games are the ones that can suck you in with the promise of being good. For me, that was Catherine.
The game has 3 main phases. The main “gameplay” is 3D block pushing puzzles that are presented as dream sequences for the main character. They start off simple, but add mechanics and complexity as you would expect from any good puzzle game. Then there is the time you spend with the main character awake hanging out at a bar, talking to other characters as a social sim game. The characters seem varies and like they could be interesting. Finally, there are animated cutscenes that are pretty good looking that show what your main character does throughout the day, between waking up and ending up at the bar every evening.
The biggest problem is the writing. The main character starts off as a pretty shitty, selfish asshole. At first I played hoping to see him learn and grow as a character. When it became clear that wasn’t going to happen I instead started to hope that he at least suffered some consequences for his actions. But… No, he doesn’t. He just stays an asshole the whole time. None of the other characters really go anywhere either. And while the gameplay started off good, it quickly burns through all of the block pushing mechanics they thought of and turns into a repetitive slog. It really felt like they only made the first 1/3rd of a complete game and decided to just copy and paste that to pad out time instead of actually finishing the game.
I think this might be a puzzle game getting too niche for its own good with a wider audience, in your case. I only played through to the one ending, but it had enough trappings of a VN for me to guess that you get most of your character growth or punishment after redoing the common route (basically the prologue leading up to where you get locked into one ending or another), once you get set on course for a particular ending and play it out. It’s common enough in visual novels for me to expect it and not be bothered or caught off-guard by those faults, but that’s obviously not going to play out with a wider audience if they’re not made aware of those conventions.
Shadow Madness was an amazingly bad PS1 RPG. The details have faded with time, but I remember it was an incoherent hodgepodge of every RPG trope, every party member was a bad cliche, the random encounter system was this terrible “red light, green light” thing. It was insultingly easy, and Harv-5 was like someone’s shitty Shadow the Hedgehog OC of Bender from Futurama.
I have had a grudge against this terrible game for 25 years.
When I was in elementary school one of my classrooms had Stratego among the board games meant for bad weather days or waiting after school.
I had previously played Stratego and liked it, but every single other kid in this classroom read that the ‘Spy’ piece could kill the ‘General’ (the most powerful) piece and concluded that the ‘Spy’ could therefore kill any piece on the board. I was shouted down by everyone for pointing out the actual wording of the rules and that a ‘Spy’ is called that because it’s obviously supposed to be a sneaky piece.
Nobody agreed and just played the game with the ‘Spy’ as a rampaging super piece killing everything. That was pretty miserable.
Stratego is a great game I’d completely forgotten about. Using your sappers to defuse bombs
Also an infuriating game
We like to play it with random piece setup so everyone doesnt just stick the flag in the corner surrounded by bombs. Its way funnier when its random.
Arc: Survival (dinosaur game). Shit. Played for 15 minutes. Poor optimization and almost 1tb of space needed… wtf.
Same. Several friends raved about this game and wanted me to get into it and I hated it. Same with Grounded to be honest. It just felt like the game was entirely made for the devs to giggle about kicking the players’ asses over and over again with very little apparent payoff (unless you spend more hours in the game than any other game you’ve ever played apparently).
I’m currently playing Ark for the first time with a couple of friends who’ve played the game 1k and 3k hours. I’m 150 hours deep but I would have been in your shoes if I had nobody to show me the ropes. It is an amazing game but a huge mess at the same time
Just don’t play with devs, or they’ll ban you the moment you raid their base.
We’re playing pve on a private server
Big Bass Fishing on PS1. Most boring game in existence.
Mario hoops 3 on 3 for the DS. I was young kid and didn’t enjoy it one bit.
That’s because that game requires mad skills with the stylus lol. It required ridiculous precision to make your shots, so most of us would resort to spamming dunks.
But I had one friend who was actually good with shooting and could destroy anyone in multiplayer and was the only one who unlocked every character.
The 4 player multiplayer was also fun because it was just item spamming with no hoops so you didn’t have to worry about shooting, passing, etc.
Maybe I’ll try it again 😁
E.T. for the 2600. It was so bad it quickly went on sale. As a result it became a birthday present. I tried to figure it out but it was simply terrible. It quickly went to bottom of the pile.
I ended up with multiple copies of E.T. because one of my friends left it at my house and no one would fess up and take it.
I have had the displeasure of playing the two worst video game of all time. E.T. The Extra-Terestrial and Custers Revenge. Both were Atari games released in 1982.
Custer’s Revenge is bad, but I’m not sure it’s really the kind of bad OP was talking to, like when you think of ET.
I feel like if it was just anybody doing it, that would actually be somewhat better. The title implies Custer earned it, which is messed up in multiple ways.
No… the game play was shit as well.
You might be interested in the work of this hobbyist who updated Atari’s ET game to fix many of its biggest faults by decompiling the game and patching it.
When I was a kid I bought an Atari with the cartridge holder stand for it and a ton of games for $5. ET was fucking awful, but there were a few gems in the collection.
NES Where’s Waldo was pretty bad too especially for fans of the books.
There was a helicopter shooting game that somehow didn’t really work with the light gun too, but I forget the name.
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