Picture of isSteamDown showing that Steam is indeed experiencing issues

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LET ME IN

Edit: It took 3 hours but Steam servers are stable now, I finally bought it. See you on the other side

  • Toneswirly@lemmy.world
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    7 hours ago

    Can someone explain the fervor over this game? I played the first one and bounced completely off of it. It was slick for sure, but obtuse and kinda janky.

    • ConstableJelly@midwest.social
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      6 hours ago

      There’s just…so much content out there about Hollow Knight if the answer to your question is of actual interest to you. No shade to you if it wasn’t up your alley, but the only kind of response you can get is someone else’s opinion. Like, I gave Bloodborne my best effort (30-40 hours of it) but eventually had to give it up, despite loving Demon’s Souls and Elden Ring. But I love hearing about others’ passion for it all the same and accept that there’s a something there that didn’t click for me.

      FWIW, this is the video that convinced me to play Hollow Knight: https://www.youtube.com/watch?v=Jm9Q4YLaWLk. It’s a long one but it makes a good case.

  • Kalcifer@sh.itjust.works
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    13 hours ago

    I’m currently waiting for them to release a patch for it; my controller is a little fucked: The controller vibration seems to have stopped working. Also, it bugs out for me if I disconnect the controller when the game is running and reconnect: some of the buttons stop working.

    UPDATE (2025-09-05T06:54Z): It turns out that the lack of controller rumble is fixable by forcing the use of Proton instead of running the native build [1].

    References
    1. Type: Post. Title: “PSA: If you are experiencing no controller rumble in Silksong, then try forcing Proton in the game’s properties on Steam.”. Author: “Kalcifer” (“@Kalcifer@sh.itjust.works”). Publisher: [“Lemmy”. “sh.itjust.works”. “Linux Gaming” (“!linux_gaming@lemmy.world”).]. Published: 2025-09-05T06:43:42Z. Created: 2025-09-05T06:43:06Z. Accessed: 2025-09-05T06:58Z. URI: https://sh.itjust.works/post/45439004.
    • Domi@lemmy.secnd.me
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      13 hours ago

      If you are playing on Steam, try the native version but force Steam Input to enabled.

      • Kalcifer@sh.itjust.works
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        12 hours ago

        IIRC, I did try that, but it caused my controller to cease functioning at all. Take that statement with a grain of salt though — I’d need to test again to verify.

  • MyNameIsAtticus@lemmy.world
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    23 hours ago

    Damn, I thought all the jokes about breaking Steam Servers were just being hyperbolic. I applaud them though, I couldn’t get into the game but this is a huge milestone

    • Obi@sopuli.xyz
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      8 hours ago

      I wanted to love the original, I did love the style and the gameplay, but the hardcore mechanics were just too much for me, they need to give us a “I have a job and a family” mode lmao.

      • sexual_tomato@lemmy.dbzer0.com
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        19 hours ago

        I’m about 3 hours in and the benches are far more generous than in the first game. Also corpse runs aren’t required; you just lose your money.

      • MyNameIsAtticus@lemmy.world
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        19 hours ago

        I just couldn’t get into the gameplay. Which sucks since it’s such a pivotal mechanic. I think a easier mode though would definitely let me go through and appreciate the game a little more though

      • theneverfox@pawb.social
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        16 hours ago

        That’s how it always was. In fact, you can run away from a lot of boss battles this timeIf you want “I have a family” mode?

        Grind though it a few minutes at a time and build your skills. Otherwise, this game just isn’t for you, watch a playthrough

    • batmaniam@lemmy.world
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      20 hours ago

      Yeah, this was one of those games that I could see the craftsmanship but just wasn’t for me.

      But strong follow up to a much beloved original IP for a very reasonable price? That borderline shadow dropped? Love it, yall enjoy your suprise Christmas and go nuts. Cool as hell.

      • theneverfox@pawb.social
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        16 hours ago

        Shadow dropped?? I’ve been looking forward to it since like… February?, when we got real confirmation. We’ve been tracking this for years

        But I do appreciate you appreciating our day. It doesn’t have to be your thing, but it’s very cool of you to cheer us on. Today has been a big win for a lot of people, and I invite you to celebrate this as a win for gaming in general

        • batmaniam@lemmy.world
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          13 hours ago

          Ah, I thought the date was announced like two weeks ago. My mistake.

          But in any event hope you get some good time in with it this weekend. When the vibe is that unique there’s nothing like a second helping done right.

          • theneverfox@pawb.social
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            7 hours ago

            Ah yeah they finished up a couple weeks ago and gave a hard date, but it’s been listed as fall 2025 since around whenever Nintendo announced the switch 2

  • Annoyed_🦀 @lemmy.zip
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    1 day ago

    Activision would kill baby to have people want their game so much that it crash Steam server.

    Also the regional pricing is super cheap here($11), this gonna sell 10 millions.

    Edit: in the payment processing screen and it just fail to process. Whelp, it’s 10:30pm here, might as well get it tomorrow. Good luck everyone!

    Edit: so apparently it break every major platform except GOG and Humble. That’s crazy!

    • octobob@lemmy.ml
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      7 hours ago

      I bought it on humble because steam was broken. They ran out of keys shortly after I purchased it, had to wait a few hours until they restocked them. They temporarily took silksong off their store during this time.

      So gog might be the only one that wasn’t broke

    • A_Union_of_Kobolds@lemmy.world
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      1 day ago

      Hot damn, not bad

      But yeah every major studio sees these games and thinks underpaying devs, union busting, and AI garbage are gonna get them there somehow.

      Meanwhile Steam keeps making self-made millionaires who busted ass on a passion project people adore for years. Like the Balatro guy, it makes me happy to think about and I hope he’s doing well.

      • IndescribablySad@threads.net@sh.itjust.works
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        1 day ago

        Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc… They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.

      • Canaconda@lemmy.ca
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        1 day ago

        I have no clue what Hollow Knight is other than than individual people being pumped for this silksong thing. No advertising. No “hype train”.

        Here’s hoping success stories like this shake some sense into the AAA gaming industry.

          • lunarul@lemmy.world
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            6 hours ago

            I wasn’t really into metroidvanias, but I still loved Hollow Knight and put hundreds of hours into it.

          • Canaconda@lemmy.ca
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            1 day ago

            I certainly was when I was younger… Good ole Game Boy Color. Glad to see older genre’s are still going strong!

            • Minnels@lemmy.zip
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              1 day ago

              Wait… Older genres? Never thought of it that way but it is true that there are some new ones. When is a genre old? 20 years, 30 years?

              • Coelacanth@feddit.nu
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                1 day ago

                The 2D sidescroller base that’s at the foundation of Metroidvanias is quite a bit older than that, though, so I think it’s fair to call it an older genre. Even though it is fairly evergreen.

              • Ulrich@feddit.org
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                1 day ago

                Metroid (1986) and Castlevania (1986) comprise the portmanteau that is “Metroidvania”.

                • chiliedogg@lemmy.world
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                  24 hours ago

                  The Castlevania date is a little misleading, however.

                  Castlevania changed from a simple linear level-based side-scroller to the open world exploration, progression, and backtracking formula of the Metroidvania genre with Symphony of the Night in 1997.

              • Canaconda@lemmy.ca
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                1 day ago

                Hm. I’d never considered that.

                I mean “arcade” games are older than most internet users. FPS and MMORPGs older than half for sure.

                Platformers are kind of arcade, but not just arcade. They defs hold a special place in the hearts of anyone who experienced the peak of online flash games.

                I know VR is technical a platform not a sub-genre but there has to be something uniquely VR that is objectively a “younger genre”.

                Would Pacman VR still be an arcade game? Not sure lol.

                • snooggums@lemmy.world
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                  1 day ago

                  Dude, platformers like Hollow Knight were popular in arcades back in the 80s and d early 90s. Contra (87) and Metal Slug (96) are the first two that came to mind but there were tons of others.

                  They were literally arcade games and adapted to new mediums like home gaming systems and computers.

          • yermaw@sh.itjust.works
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            1 day ago

            How long until it gets good? I spent about 90 minutes on it last week, because the Silksong hype was rolling hard and I didnt want to get left behind, but it just felt like fumbling around and nothing really happening.

            Is it just not for me or did I not reach the good bits yet?

            • NuXCOM_90Percent@lemmy.zip
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              1 day ago

              If you don’t like Hollow Knight by the time you get to the big tower in the center of the city, you aren’t going to like HK. Been a minute, but by then you should have one or two mobility skills and have fought 2 or 3 bosses.

              The game REALLY opens up when you get even more mobility skills and has some of the best traversal in my opinion. And the bosses… I think a lot of the bosses are samey and meh (unless you fight the hard modes) but the “DLC” areas are REAL good.

              But yeah. If you aren’t vibing by the time you are climbing the tower then you just don’t like it. And that is perfectly fine.


              The biggest tip to newbies though: Listen for the sound of someone muttering and look for paper on the ground. That is how you find the map merchant. I think it is immensely stupid that you have to find the map merchant to get an area map but… that is the game.

              • Goodeye8@piefed.social
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                13 hours ago

                I would say if you’re through Fungal Wastes and you’re not feeling it then it’s probably not for you. I usually don’t recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can’t come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.

              • Prathas@lemmy.zip
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                14 hours ago

                enjoying

                For me, that point is when I’m frustrated enough by the game…

            • Annoyed_🦀 @lemmy.zip
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              1 day ago

              It also doesn’t click for me at first but when it click it click. I have to spend i think about 1 or 2 hours playing it not enjoying it, and then the game just suck me in till i wander every corner of it, played it twice to get a good ending.

              But if it doesn’t click, i think it just isn’t for you.

            • i_am_tired_boss@lemmy.world
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              1 day ago

              After the first boss fight. The game then removes your training wheels and you do whatever you want, in whatever order you want.

              It tough at the beginning until you get the hang of it, like playing Doom on Nightmare mode.

        • Zorque@lemmy.world
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          1 day ago

          The hype for silksong has been going so long that it’s become a meme🤡. Just because it’s not as obvious anymore doesn’t mean it no longer exists.

        • ayyy@sh.itjust.works
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          1 day ago

          Unless someone brings it up during their next golf game, the executive class will literally never hear about this game.

            • Bartsbigbugbag@lemmy.ml
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              1 day ago

              I doubt it was under $200k. Paying 3 devs for 7 years is likely $75-100k each per year, or around $700k on just one salary, which they paid with their sales from HK. Then they had to pay the composer, localizers, bug testers, etc etc. it’s definitely still low budget, but not as much as the first one.

              • Canaconda@lemmy.ca
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                1 day ago

                Okay lets make it a 2 Million budget with 10Million sales in 24h. The point remains… greedy fucks are going to notice this.

        • Ulrich@feddit.org
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          1 day ago

          There’s definitely a “hype train” and I’m not sure how you’re involved in the community at all and managed to miss it haha

          • Canaconda@lemmy.ca
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            1 day ago

            Just trying to say nice things about the game you like eh

            As I said I know nothing.

            Hype trains by my definition are more like what you see with Call of Duty or AAA games… where it’s fucking everywhere.

            The only thing I’m seeing is organic(afaict) hollow night posts from real fans.

            • Ulrich@feddit.org
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              1 day ago

              I don’t even like the game…or really any of this style of games where you run back and forth over the same terrain over and over and over again for hours looking for a hole you haven’t been through yet.

              But I do appreciate what is essentially a relic of the past: A game that is simple, beautiful (especially on OLED), inexpensive, can run on anything, runs completely offline, and doesn’t contain any ads or microtransactions or rootkits or accounts or spyware or invasive DRM. You literally just pay for the game and get the game, which is so insanely uncommon these days for games of this caliber.

              • Canaconda@lemmy.ca
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                1 day ago

                .or really any of this style of games where you run back and forth over the same terrain over and over and over again for hours looking for a hole you haven’t been through yet.

                HAAH me to.

      • RizzRustbolt@lemmy.world
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        24 hours ago

        I heard him, the DF brothers and Concerned Ape are all collaborating on a line of programmer desks.

      • NuXCOM_90Percent@lemmy.zip
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        1 day ago

        I mean, yes, every studio wants to hit the jackpot and release a solid game that becomes a Movement that can fund about 8 years of development turning a stretch goal DLC into a full game.

        Like, I get the intent. But all you did was say “devs should make good games”.

        • Zorque@lemmy.world
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          1 day ago

          The difference is that devs arent the ones in control in most AAA studios.

          • NuXCOM_90Percent@lemmy.zip
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            1 day ago

            Is it?

            We have PLENTY of examples of why “made good video game” does not equate to “good at negotiating business contracts and having an HR team”. Blizzard being a “great” example of that.

            Also: I know the meaning has long since died but Team Cherry are NOT a “AAA” studio. They are a small indie team with officially less than ten headcount (but that tends to not include contractors). They aren’t going to make a GTA or Call of Duty.

            • Zorque@lemmy.world
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              1 day ago

              I dont understand what you’re trying to argue. The person you responded to made a point about Major studios trying to make a hit… but focusing on business principles over actual game production.

              You responded by boiling it down to “Devs should make better games” which wasn’t close to approaching the point they were making.

              My point was that devs are not always the ones in control, and trying to simplify a point about business majors running studios into the ground is somehow about the development team being bad is missing the point by a parser.

              No one said Team Cherry was a AAA studio. At this point of the comment chain, no one had said anything about them at all until you brought it up. No one is trying to disparage your fanboyism.

              • NuXCOM_90Percent@lemmy.zip
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                1 day ago

                This is a thread about Silksong. A game that is a sequel to Hollow Knight. Both were made by Team Cherry.

                But sure. If every single major studio were actually a tiny indie studio that could be run indefinitely because of previous success AND required no corporate management at all and consisted entirely of Good People then we would live in a utopia.

                • Zorque@lemmy.world
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                  1 day ago

                  Is this your first time on an internet forum? Or the internet in general? Topics often drift. Just because the post is about something doesn’t mean every single thing in the comments is going to be explicitly about that.

      • warm@kbin.earth
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        1 day ago

        Steam (and PC in general) just lends itself to indie games more, which is good. It could do better, but overall there’s a lot of great games that get the recognition they deserve. Triple A finds most of it’s success on consoles, where they can easily market it on the front page of the console, rather than just on the store.

        But PC is (unfortunately?) really getting mainstream now, so we are starting to see a lot morals thrown out the window by consumers just to play the latest AAA slop too.

    • Ugurcan@lemmy.world
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      1 day ago

      The peak of my career also was definitely when we crashed Steam for a few hours during our EA launch - even though the Steam devs were prepared.

      I’m also really happy that Silksong is getting so much love from players. The team behind it truly seems to deserve it.

    • Blackmist@feddit.uk
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      20 hours ago

      Maybe they allocate a bit more resources before the obvious big games, and the surprise popularity of this one just caught them all off guard.

      • AnomanderRake@lemmy.ml
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        5 hours ago

        It was the most wish listed game on steam I don’t think it caught Steam off guard, Steam just doesn’t care. The servers break every summer sale as well and they’ve never tried to fix it.

    • thatKamGuy@sh.itjust.works
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      21 hours ago

      Activision/Blizzard have frequently had game launches where their servers were unavailable due to demand.

      But that’s probably more due to terrible network infrastructure, than overwhelming demand!

      • Annoyed_🦀 @lemmy.zip
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        20 hours ago

        Ya, that’s where they crash their own server, people able to get the game but can never log in or find a match or something due to their own unprepareness. This one crash all the major storefront.

      • Hadriscus@jlai.lu
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        1 day ago

        The majority of PC players must have bought it on Steam. I’d imagine something like 97%

    • Hadriscus@jlai.lu
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      1 day ago

      11 dollars ? US dollars ? how does that cole to be ? It’s priced 18 euros in Mayotte, I imagine it’s the same price on mainland France but I haven’t checked

    • M137@lemmy.world
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      1 day ago

      10 million copies is a huge understatement, it’ll surely sell a lot more than that.

    • ripcord@lemmy.world
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      22 hours ago

      What other platforms besides Steam, GOG, and Humble are there? Epic?

      Edit: Oh, you mean for non-PC, I guess?

      • M137@lemmy.world
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        1 day ago

        “What other platforms are there?” “Oh, you mean for other platforms?”

        Uuuh…

        • ripcord@lemmy.world
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          22 hours ago

          Originally I was assumeling only PC, I keep forgetting things like PlayStation even exist :)

          Edit: oh, now I realize what I said that was so dumb. So that’s 2 dumbs. Go me!

  • taiyang@lemmy.world
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    1 day ago

    Oh. So this might actually be a legit reason to do preorders, lol. I too got caught in payment progressing hell but I finally got it.

    • uniquethrowagay@feddit.org
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      24 hours ago

      Not preordering is about waiting for reviews and bugfixes, isn’t it? If you’re gonna play on day one regardless, of course pre-order makes sense.

      • Arcane2077@sh.itjust.works
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        15 hours ago

        Even then it doesn’t make sense. There is no limited supply. Paying for nothing will never make sense

          • Arcane2077@sh.itjust.works
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            11 hours ago

            I said paying for nothing will never make sense. And it remains true. Don’t know who you meant to reply to, but what you said is very dumb

            • Gladaed@feddit.org
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              11 hours ago

              You said it does not make sense to pay for it before release. It does so you can play it immediately and are done with that task.

              • Arcane2077@sh.itjust.works
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                9 hours ago

                I see, you misread my or someone else’s comment. Please try again.

                Also, I hope this exchange lead you to realize you get billed for services you use. You will end up in jail if you don’t

      • Patches@ttrpg.network
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        23 hours ago

        He has at least initial impressions. Some (Too many) AAA games will go mostly negative in less than an hour.

    • Killer@lemmy.world
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      21 hours ago

      Yea, when i saw they weren’t doing pre-orders i 100% expected steam to have some kind of issues on launch day.

    • TrousersMcPants@lemmy.world
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      1 day ago

      Yea, this has always been a legitimately good reason for digital pre-orders to exist, if people can buy games before release it really lessens the blow. I think the real issue with pre-orders is the dumb bonuses and such, really

      • Frozengyro@lemmy.world
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        1 day ago

        I think preordering a game 2-3 days before release is fine. Preordering when the game is announced, isn’t releasing for 6+ months, gets delayed for months (probably a few times), and/or sits in beta for 2+ years is extremely damaging to the gaming industry for the players and the teams working on these games.

        • iegod@lemmy.zip
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          9 hours ago

          Curious to see what you think is the dangerous part for the business side. I see preorders as this holdover from a time when physical media was king and scarcity could (and sometimes did) prevent day one purchases. It certainly makes less sense now for consumers unless you must have the bonuses (if any).

      • taiyang@lemmy.world
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        1 day ago

        Yeah, I’m glad most indie games don’t do that. My wife was surprised I wanted to preorder a game with no bonuses, I think she has worked for corporate a little too long.

  • Dr. Moose@lemmy.world
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    15 hours ago

    Played the first half hour of it and love it. Can’t wait for the weekend to really dig into it.

      • obazdaa@feddit.org
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        16 hours ago

        Well gog doesn’t have a Linux client though, while steam really does a lot for Linux gaming. I used to prefer gog but I’m back to steam for now.

        • AnomanderRake@lemmy.ml
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          5 hours ago

          This happened to me as well. I used to buy anything I could from Gog, but after getting a Steam Deck and switching to Linux on my home PC I went back to Steam due to Gog’s refusal to support Linux.

      • simple@piefed.socialOP
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        1 day ago

        You can still play Steam games without Steam. They only put basic protection on the files that can be very easily bypassed (and yes, it’s legal). See Steam Goldberg emu

        • Brave Little Hitachi Wand@lemmy.world
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          1 day ago

          Can you believe how compact the download is? They spent that long building in the age of incredibly bloated games, and it would fit on a game disc from back when my voice hadn’t cracked yet.

          And despite being a mere handful of gigs, it still broke every major platform on release.

          Fuck, what a great day.

          • Coelacanth@feddit.nu
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            1 day ago

            Well, I was merely speaking in general, I didn’t actually buy Silksong! 😅 The combination of being prohibitively difficult and having tons of tricky platforming (I hate platforming) means I’m just doing like with Hollow Knight and staying away to save myself the frustration.

            • biscuit@lemdro.id
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              1 day ago

              Agree with this - I wanted to love Hollow Knight so much, and there was a lot I did love about it, but I really struggle with that specific type of 2d platformer.

              • Prathas@lemmy.zip
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                13 hours ago

                It’s not just the platforming, either; the enemies are incredibly well-designed to slay you. I had gotten quite far and took a break for months and then when I returned to it when I was in the difficult, bottom-left region of the map, my skill had deteriorated so much from my pause that I died within 10 min. Then I died again when trying to reclaim my last corpse’s stash, which made me perma-rage-quit the game.

                It is just so diabolically difficult that by that point I didn’t find it fun any more. There is just something about melee Metroidvanias that I can’t stand; I’ve tried many. I absolutely love the relentless treacherousness of Noita, which somehow feels so different when you can keep your distance when firing at foes.

                • Arello@sopuli.xyz
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                  10 hours ago

                  Yep, I’ve never had major problems with platforming on HK. I do have some NES platformer background, but the bosses are beating me up countless times. Same happened with Metroid Dread, didn’t have big issues with previous Metroids but Dread bosses had become insanely difficult compared to the former games. I guess there’s nowadays some soulslike crossover trend happening on metroidvanias causing this melee difficulty ramp-up. I haven’t played souls games so it has came as a shock for me.

                  Anyway, I have found workarounds in HK. Whenever I get stuck on some boss I keep exploring the map further and find powerups which then make the fighting difficulty seem more balanced again. Luckily HK allows really versatile nonlinear progression.

              • Brave Little Hitachi Wand@lemmy.world
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                13 hours ago

                The one man I know who loves video games the most - he loves the history, he knows the names in the industry, he reads critiques, he has an entire room where he keeps his game library (and will talk at length about preservation and physical media) - is not actually good at playing them. He is helplessly enamored with games as art, despite that he can’t really beat anyone at his favourite games. It might be plain distractibility or some form of dyspraxia, but it has not lessened his pleasure. I used to smirk when we were young, but I think he has sense on his side.

      • mohab@piefed.social
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        1 day ago

        Gog’s def the better choice here.

        Depends on your region. GOG doesn’t have regional pricing.

    • e0qdk@reddthat.com
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      1 day ago

      I just got it a half hour ago (2025-09-04 ~3PM UTC) on GOG and can confirm – no issues at that time!

    • drspod@lemmy.ml
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      1 day ago

      I spent 1 hour after release trying to fight Steam and then just bought it on GOG with no problem whatsoever.

      Playing the linux build on Steam Deck and it runs great.

  • Astrealix@lemmy.world
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    1 day ago

    it’s still broken for me. i literally run the hollow knight community. i am gonna be so spoiled on literally everything. send help.

        • ayyy@sh.itjust.works
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          1 day ago

          Once a server goes down they have to deal with the “thundering herd problem”. When you fail to get the game you keep retrying, which generates even more requests than the initial number that made the server go down in the first place.

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      1 day ago

      The highly-anticipated sequel to 2017’s indie hit video game Hollow Knight. 2-time winner of “Most Anticipated Game” at the Unity Awards, and 3-time winner of “Most Wanted Game” at the Golden Joystick Awards. The most-wish-listed game on Steam, up until its release today.

    • bunnyBoy@pawb.social
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      1 day ago

      Silksong is the highly anticipated sequel to the original game Hollow Knight. It’s a metroidvania game with a cult following. The sequel has been in development for years, and people are super hyped for its release, proven even more so by the fact that an industry giant like steam not being able to keep up with demand

        • webpack@ani.social
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          22 hours ago

          in the very beginning it was planned to be just a dlc, but for many reasons they decided to go make it a full game

          • Gt5@lemmy.zip
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            21 hours ago

            I just bought it. I have an almost complete hollow knight save on switch. I wanted to play silksong on ps5 so I started a new file to prepare, assuming it was a dlc. Looks like I didn’t need to do that

            • theneverfox@pawb.social
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              16 hours ago

              Yeah… It won’t help you. You’re Hornet, not the Hollow Knight. The controls might be the same, but the skills don’t transfer

              I replayed the original too, it was enjoyable, but easy after completing the path of pain years ago.

              I’m getting my ass kicked in Silksong, and it’s great

            • Killer@lemmy.world
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              21 hours ago

              Well at least you got a refresher. Hollow knight had a few dlcs/updates all of which were free.

      • Katana314@lemmy.world
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        10 hours ago

        I’m gonna be real with you: I don’t like Dark Souls. It felt poorly designed and obtuse with no payoff. But, it took me a long time to learn it’s completely unconstructive to bash it in places where people are admiring it. Whether I like it or not, other people do.

        If you must, give a word of caution so people know what to expect. “It’s a Metroidvania, I didn’t like it because it’s very black and white, and goes hard on difficulty.”

  • Hadriscus@jlai.lu
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    1 day ago

    Download failed 4 times in a row from GOG. I was able to get it like 20mns later. It’s beautiful.